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Software Retail Clerk '89 NARPassword Debigulator Programming Articles Archive Retro Gaming Features Scans Guides Game Hunter Collecting Apps Game Hacking Aridia Eisfrei Hapsby Power-Ups Falcom Translations Connect Subscribe LinkedIn GitHub Podcasts Other Links Contact About Me Melonie Johnson Retail Clerk '89 Retail Clerk '89 started as a personal exercise to learn Sega Genesis programming. It's now a complete, albeit short, game demo. My Loser Phase Reflections on Video Game Retail from 1992-1997 A look back at 16 and 32 bit wars from the perspective of a lowly retail clerk. Relive all the highs and lows of the era - from the Sega CD launch to the rise of the Sony PlayStation and everything in-between. Aridia Aridia is a ROM editor for Phantasy Star III. Previous Next Hyper Catalog 5&6 Review March 28, 2020 If you're stuck indoors this weekend here's something that will help you stave off insanity for a couple minutes. It's a look at the last two Hyper Catalog CDs (well three actually). Released in 1994 they are a preview of the PC Engine's twilight era. Camping of the Wild March 21, 2020 I only recently figured out you can take screenshots on the Nintendo Switch. It's my fault for not reading manuals. I assumed the capture button worked like the PlayStation 4 share button. Go ahead and mock me for this. Anyway, I now plan to use it until it wears out. Let's start with an unorganized half-article/half-gallery thing for Breath of the Wild. In this piece we try to find interesting places to camp. Sony Data Discman February 23, 2020 In the early 1990s Sony attempted to launch a new media format and dominate the blossoming ebook industry. The result was the Data Discman. A few months later I bought it on clearance for a couple dollars. Let's take a peek at the reader and some of the software for it. Sega Genesis Programming Part 20: Palette and Tile Generation February 1, 2020 This isn't really about Genesis programming all that much. It's about some tools I'm working on to make Genesis programming easier. In this installment we'll be writing code to extract palettes, tiles, and patterns from an existing image and re-drawing them on the Genesis. The Decade in Video Games II: The 2010s (and Eventually the Top 10 Games of the Decade According to an Out of Touch Gamer) December 23, 2019 If you're interested in a very long one-way conversation about video gaming in the 2010s then this is your lucky day. In this article I cover my reaction to all the games I played over the past decade and the trends I paid attention to. With my interests growing more eccentric over time I doubt this will resemble many other decade recaps. Electronics Boutique 1988 Christmas Catalog November 29, 2019 The term "PC master race" didn't exist in 1988, yet another reason it was a great year. If it did, this catalog would be labeled as something for them. While the NES was the hottest gift of the year Electronics Boutique was still squarely a software store. Even without the Nintendo nostalgia this is a fun catalog to look over. Hyper Catalog 4 Review November 29, 2019 Let's kick-off the 2019 holiday season with two new features. I know when I think about Christmas the first thing that comes to mind is PC Engine samplers. Here's the very seasonal Hyper Catalog 4 which I hope some of you find under your tree this year. Text from the English version of Ys II in Dragon Slayer: The Legend of Heroes II October 6, 2019 Remember when I said that from now on I'd only post oddball things that interest me? Well, here you go. This is a brief exploration of random text from Ys II that, for reasons unknown, is buried in the ISO data for Dragon Slayer: The Legend of Heroes II. Sega Genesis Programming Part 19: 6 Button Controllers September 8, 2019 I think I'm done working on Retail Clerk '89 so it's time to explore other Genesis demo ideas. First up is deciphering how to add 6 button controller support and detect whether a 3 or 6 button controller is connected. This article also includes a demo ROM that's handy for testing controllers on real hardware and controller configuration on emulators. Retail Clerk '89 - Version 1.0 August 18, 2019 Here's the "final" version of Retail Clerk '89. At this point I'm not planning any changes unless a catastrophic error is found. This is a very anti-climatic moment for me. There's a sense of achievement in finishing this demo but I also never want to look at it again. So on to the next thing, whatever that is... Retail Clerk '89: August 2019 Stable Demo August 3, 2019 The complete story is now playable with three possible endings. It has also been fairly thoroughly debugged. I won't claim this is fun. This is pretty close to the final version. An entire playthrough should take about an hour. I expect the final release later this month or September after another round of testing, no promises though. Retail Clerk '89: June 2019 Unstable Demo June 30, 2019 The story is now playable up through the "bad" ending. There are a huge number of changes in this version including saving & loading. It would not surprise me if there is a game-breaking bug somewhere in it. All source code and software on this site is distributed under The MIT License (copyright 2000-2020 Hugues Johnson) unless otherwise noted. All other content on this site is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License unless otherwise noted. All opinions on this site reflect my personal views and do not represent views of my current, or any former, employer. Site theme is based on Bootstrap licensed under The MIT License . Site font is Ubuntu licensed under Ubuntu Font License . Navigation logo font is Audiowide licensed under Open Font License . Privacy policy: I don't care even a little about who visits this site and make no attempt to track usage. The content delivery network I use happens to collect user agent and IP address but I never look at them. This site does not use cookies....

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